Displays field of particles. Particles will behave 2D or 3D, depending on "perspectiveDepth" property.
See General Properties.
Base color of the particles, color is also affected by
Maximum limit of particles can exist at any given time.
Mirrors all particles horizontally.
Mirrors all particles vertically.
If set above
Specify field of view angle. Used for 3D particles.
Specify area in which particles appear.
If set, acts as a vertical line.
If set, particles will be spawned in random directions. This property overrides
Specify direction in degrees of particles when spawned.
Specify Z direction of particles when spawned. This value is combined with
If set, particles will be spawned outwards from the center. Useful for 2D particles. This property overrides
If set, particles will be spawned in random directions. This property overrides
Specify direction in degrees of particles when spawned.
Specify Z direction of particles when spawned. This value is combined with
Force field that affects particle movement.
Image used for particles.
Base scale of the particles. Scale is also affected by
Stretches particles relative to its speed. Used to simulate motion blur.
Particle color is randomly blended between
Particle color is randomly blended between
Time between Start-Fade and Fade-End stages. Particle size changes is 3 stages:
If set, a particle will align itself to what direction it is moving.
Set to
Particles size at spawn time.
Particle size at the Fade time. Happens after time specified in
Particle size at end of lifetime.
Adds random component to size values. This value is added to
Affects particle size relative to its depth.
This is absolute property and has no clear purpose anymore, use
Fade out particles at a distance when near the camera. Used for 3D particles.
Time between every new particle is spawned. A lower value will spawn more particles.
Variable component of particle speed. Total speed is defined by combining:
Speed of the particles. Total speed is defined by combining:
Random speed component of the particles. Total speed is defined by combining:
Total time particle exists after spawned.
Defines gravity force that affects particle movement.
Speed/Frequency of wave movement.
Random Speed/Frequency component of wave movement.
Magnitude of wave movement.
If the magnitude is set, particles will move/swing back and forth to sides.
Random magnitude component of wave movement.
If the magnitude is set, particles will move/swing back and forth to sides.